Classes in JavaScript
In the last article , we introduced some basic concepts of object-oriented programming (OOP), and discussed an example where we used OOP principles to model professors and students in a school.
We also talked about how it's possible to use prototypes and constructors to implement a model like this, and that JavaScript also provides features that map more closely to classical OOP concepts.
In this article, we'll go through these features. It's worth keeping in mind that the features described here are not a new way of combining objects: under the hood, they still use prototypes. They're just a way to make it easier to set up a prototype chain.
Prerequisites: | A basic understanding of HTML and CSS, familiarity with JavaScript basics (see First steps and Building blocks ) and OOJS basics (see Introduction to objects , Object prototypes , and Object-oriented programming ). |
---|---|
Objective: | To understand how to use the features JavaScript provides to implement "classical" object-oriented programs. |
Classes and constructors
You can declare a class using the
class
keyword. Here's a class declaration for our Person
from the previous article:
class
Person
{
name;
constructor
(
name
)
{
this
.
name =
name;
}
introduceSelf
(
)
{
console.
log
(
`
Hi! I'm
${
this
.
name}
`
)
;
}
}
This declares a class called Person
, with:
-
a
name
property. -
a constructor that takes a
name
parameter that is used to initialize the new object'sname
property -
an
introduceSelf()
method that can refer to the object's properties usingthis
.
The name;
declaration is optional: you could omit it, and the line this.name = name;
in the constructor will create the name
property before initializing it. However, listing properties explicitly in the class declaration might make it easier for people reading your code to see which properties are part of this class.
You could also initialize the property to a default value when you declare it, with a line like name = '';
.
The constructor is defined using the
constructor
keyword. Just like a constructor outside a class definition
, it will:
- create a new object
-
bind
this
to the new object, so you can refer tothis
in your constructor code - run the code in the constructor
- return the new object.
Given the class declaration code above, you can create and use a new Person
instance like this:
const
giles =
new
Person
(
"Giles"
)
;
giles.
introduceSelf
(
)
;
// Hi! I'm Giles
Note that we call the constructor using the name of the class, Person
in this example.
Omitting constructors
If you don't need to do any special initialization, you can omit the constructor, and a default constructor will be generated for you:
class
Animal
{
sleep
(
)
{
console.
log
(
"zzzzzzz"
)
;
}
}
const
spot =
new
Animal
(
)
;
spot.
sleep
(
)
;
// 'zzzzzzz'
Inheritance
Given our Person
class above, let's define the Professor
subclass.
class
Professor
extends
Person
{
teaches;
constructor
(
name,
teaches
)
{
super
(
name)
;
this
.
teaches =
teaches;
}
introduceSelf
(
)
{
console.
log
(
`
My name is
${
this
.
name}
, and I will be your
${
this
.
teaches}
professor.
`
,
)
;
}
grade
(
paper
)
{
const
grade =
Math.
floor
(
Math.
random
(
)
*
(
5
-
1
)
+
1
)
;
console.
log
(
grade)
;
}
}
We use the
extends
keyword to say that this class inherits from another class.
The Professor
class adds a new property teaches
, so we declare that.
Since we want to set teaches
when a new Professor
is created, we define a constructor, which takes the name
and teaches
as arguments. The first thing this constructor does is call the superclass constructor using
super()
, passing up the name
parameter. The superclass constructor takes care of setting name
. After that, the Professor
constructor sets the teaches
property.
Note:
If a subclass has any of its own initialization to do, it must
first call the superclass constructor using super()
, passing up any parameters that the superclass constructor is expecting.
We've also overridden the introduceSelf()
method from the superclass, and added a new method grade()
, to grade a paper (our professor isn't very good, and just assigns random grades to papers).
With this declaration we can now create and use professors:
const
walsh =
new
Professor
(
"Walsh"
,
"Psychology"
)
;
walsh.
introduceSelf
(
)
;
// 'My name is Walsh, and I will be your Psychology professor'
walsh.
grade
(
"my paper"
)
;
// some random grade
Encapsulation
Finally, let's see how to implement encapsulation in JavaScript. In the last article we discussed how we would like to make the year
property of Student
private, so we could change the rules about archery classes without breaking any code that uses the Student
class.
Here's a declaration of the Student
class that does just that:
class
Student
extends
Person
{
#year;
constructor
(
name,
year
)
{
super
(
name)
;
this
.
#year =
year;
}
introduceSelf
(
)
{
console.
log
(
`
Hi! I'm
${
this
.
name}
, and I'm in year
${
this
.
#year}
.
`
)
;
}
canStudyArchery
(
)
{
return
this
.
#year >
1
;
}
}
In this class declaration, #year
is a private data property
. We can construct a Student
object, and it can use #year
internally, but if code outside the object tries to access #year
the browser throws an error:
const
summers =
new
Student
(
"Summers"
,
2
)
;
summers.
introduceSelf
(
)
;
// Hi! I'm Summers, and I'm in year 2.
summers.
canStudyArchery
(
)
;
// true
summers.
#year;
// SyntaxError
Note: Code run in the Chrome console can access private properties outside the class. This is a DevTools-only relaxation of the JavaScript syntax restriction.
Private data properties must be declared in the class declaration, and their names start with #
.
Private methods
You can have private methods as well as private data properties. Just like private data properties, their names start with #
, and they can only be called by the object's own methods:
class
Example
{
somePublicMethod
(
)
{
this
.
#somePrivateMethod
(
)
;
}
#somePrivateMethod
(
)
{
console.
log
(
"You called me?"
)
;
}
}
const
myExample =
new
Example
(
)
;
myExample.
somePublicMethod
(
)
;
// 'You called me?'
myExample.
#somePrivateMethod
(
)
;
// SyntaxError
Test your skills!
You've reached the end of this article, but can you remember the most important information? You can find some further tests to verify that you've retained this information before you move on — see Test your skills: Object-oriented JavaScript .
Summary
In this article, we've gone through the main tools available in JavaScript for writing object-oriented programs. We haven't covered everything here, but this should be enough to get you started. Our article on Classes is a good place to learn more.